The Mists of Pantea

December 11, 2017
Everything Goes According to Plan

Morrin leads the party to where the rest of the expedition force is fighting the drow, eventually leading them to the lovely and wonderful Prince Aedin and the horrible and mean Ser Jerkface Clovis. Loghren and Andraste team up with their minor illusions and put on an awesome retelling of their journey most of it is up to interpretation, but we tried our best. After being totally amazing and astounded by Loghren and Andraste’s laser light show, Aedin and Clovis brief them on the situation: the expedition is currently holed up on one side of the bridge, with Drow barricaded on the opposite end. A scouting party had gone to investigate, but only one came back: Stran aka the best (N)PC ever.

Stran talks about how he and the rest of the group were assaulted by large, wolf-like creatures, similar to the ones Loghren launched off the mountain a few days prior. He then guides the party to the depressed quartermaster suck it up, buttercup!, where they resupply and get ready for the attack on the drow. They scout out the bridge next, and can hear the tortured screams of someone from all the way across the bridge.

Nothing attacks the party just yet, so they make for the mess hall, where Ser Clovis tries to be mean to the party but just ends up looking dumb NICE TRY SER JERKFACE. They rest, and in the morning Andraste summons her raven familiar so they can enact the Super Amazing Totally Won’t Fail Plan™ spoiler alert: the plan failed. The party walks onto the bridge, and Andraste gives her raven Loghren’s teleport stone. She send it across the bridge, but the poor innocent raven is murdered before it fully makes it across.

Despite the risks, the party makes the teleport anyway, and end up in front of the barricade rather than behind it. They’re attacked immediately by drow on the other side, and the party starts to break through the barricade (or in Loghren, Taman, and Andraste’s case, climb over it). As they begin to take out the Drow, more appear, and are join by a giant spider as well as even more wolf creatures.

Ending EXP Count: 48,900

November 27, 2017
We Terrorize and Seriously Injure a Young Boy

The statue attacks Dawn, knocking her out; lucky for her, Alex heals her back into consciousness. Loghren and Andraste continue to hurt the statue, and Taman is the one who puts it down once and for all. As the statue falls, the spirit of the knight reappears, and wordlessly walks through the opening the statue left behind. Before following, Andraste, Alex, and Hamas open up the sarcophagus, revealing the body of the knight for the life of me i can’t remember his name whoops. On the body, the party finds a silver diadem, a sickle, and a longsword. The diadem goes to Dawn, Andraste takes the sickle, and the longsword ends up with Alex.

The party then moves into the hallway, and find a dark set of stairs. Everyone decides to take a quick break on the stairs not the most comfortable of spots to rest, I must say. As everyone recovers, everyone with lunargylps finds their mark begin to burn, and a smaller crescent has appeared on all of them, signifying their initiation into the Covenant of the Crescent Moon. Taman also hears some suspicious noises, but no one else can hear them.

Once everyone has recovered somewhat, Andraste and Taman lead the way, and the two emerge into a crawlspace beneath the floor, where they hear someone drop something. Taman lifts Andraste up, and she is able to peek into the room. Though she is unable to see anyone in the room, she is able to see a figure move in front of the window. Taman lowers her back to the floor and they return to the party.

The party moves as a whole back to the crawlspace, and as Taman is preparing to lift Andraste into the room again, Loghren knocks over some barrels and alerts the stranger above to their presence. Taman launches Andraste into the room as she casts invisibility, and she comes face-to-face with the point of a spear, wielded by a young solider. She reveals herself and attempts to pacify him, but Loghren scares him away.

He runs, and Andraste chases him as the others climb into the room. Andraste is able to catch him, but he elbows her in the face and escapes that hurt! what a jerk. Several attempts to stop the boy fail, until Taman shoots him in the leg gOOD. Only the arrival of Hamas is able to placate the boy. Hamas, Dawn, and Alex pulls the arrow out of the boy’s leg and heal him a bit.

The boy, Mykin (I need a spell check on that :P) leads the party to where what remains of the expedition is. He informs them that many of the expedition members died en route to the monastery; most died in an attack from a dragon (or wyvern…whatever). According to Morrin (again, need a spell check), Ser Clovis and Prince Aedin he’s so brave! are currently “dealing” with the Drow. Alex spends time healing some of the wounded soldiers, and the party moves to join the prince.

Ending EXP Count: 48,900

November 20, 2017
We Join the Spoon Cult

Loghren and Dawn are able to put an end to the spoozetex once and for all, freeing Andraste from the spoozetex’s mental clutches. Dawn jumps down to join Alex and Loghren, but messes up the landing and falls flat on her face I can’t say anything, I fell on my face too. Meanwhile Taman becomes the Prince of Persia and wall runs over the broken section of stairs. In the pool, Loghren tries to harvest some of the spoozetex’s acid, but just winds up destroying the dagger he was using.

After recovering for a bit, Andraste jumps down to join the others, and gets her rapier back from Dawn. She, Dawn, and Taman begin searching the rubble for anything interesting, and Andraste finds a key in the mouth of a partially destroyed tiger.Everyone makes their way back up onto the stairs above the pool (with some difficulty). Upon returning to the owl room, Andraste expresses her doubts about their mission, and everyone just assumes something is wrong with her (though they do their best to alleviate her fears).

They party slots in the blue and yellow eyes into the owl, and the northwest corridor opens to reveal a room that is the mirror to the room with the Spoozetex, save for a metal bar spanning the room. A single body lies in the pool below. Taman, believing Andraste to not be in a fit state of mind, barges across the bar before she can, and ends up cracking the family jewels and falling into the pool below well I guess Taman doesn’t have to worry about siring children anymore.

Upon Taman disturbing the pool, the body reanimates, attacking the poor, recovering Taman. Luckily, he’s able to kill it with the help of Alex. While he’s recovering down below, Andraste runs across the bar with no issues, and makes it to the opposite wall. Seeing the head of a stone tiger with a key clenched in it’s mouth, she attempts to grab the key with mage hand. However, the key is stuck, so she jumps over to the ledge. She calls over Taman, who manages to make it across this time. Together, their combined weight is enough to trigger the pressure plate and open the tiger’s mouth.

Both keys in hand, everyone returns to the owl room once again. They slot in both yellow eyes, opening the north passage once again. Loghren and Andraste are the first to the door, and though Andraste hesitates they both insert the keys and turn both at the same time, opening the door. The party heads down the staircase, and enters a wide, open room. A large sarcophagus sits at the north end, and a large font lies in the center of the room. Scones adorn each corner, and two carvings of knights decorate the back wall.

Taman lights the candle in the font, and a ghost emerges, claiming to be a Knight of the Sickle Moon. He asks why they trespass upon Selune’s temple, and Taman explains who they are and why they’re there. The knight then tells them of the Knights of the Sickle Moon, and asks if they are up to the challenge. Taman, Alex, Andraste, and Loghren all step forward, though Dawn, Hamas, and Walton are all silent. The knight carving on the right comes to life, and begins to attack the party (even the members who didn’t step forward).

Ending EXP Count: 46,000… 2,000 more exp to go!

November 13, 2017
Andraste Needs Therapy (or Alcohol)

Unfortunately for Loghren, destroying the spirits doesn’t seem to reverse his age issue, and neither does a lesser restoration from Alex. Walton, on the other hand, claims he can do something to help, and sets to memorizing a spell. Meanwhile Andraste, Taman, and Dawn attempt to open the large sarcophagi downstairs (though Dawn doesn’t help that much and Alex has to take over). Inside, they find the body of the High Abbot, and the final(?) set of owl eyes.

The party prepares to rest in the crypt, and Alex decides to send a message to Gery, asking if he’s still alive. Every watch is super boring, and nothing really happens the whole night. When everyone wakes, Walton casts Greater Restoration on Loghren, restoring his youth and taking away his position as second oldest party member.

With Loghren back to normal, the party returns to the owl room. Slotting in the yellow eyes opens up the northern corridor. The hallway ends in a large door, patterned with concentric, multi-colored circles; the floor below the door is slightly raised. Loghren and Andraste step on it, and their combined weight sinks the floor. A clunk sounds from behind the door, but nothing else happens. Andraste attempts to lock pick the door, but only gets vivid hallucinations for her efforts I WANT TO GO HOME :(((.

She pulls her rapier on Dawn and Alex, but the hallucinations fade before she attacks. She drops the cursed rapier, and Dawn picks it up it really is cursed and they all leave the hallway (but not before Andraste totally fails to convince Alex she’s totally fine).

While Andraste is having a mid-life (technically not mid-life bit whatever) crisis, Taman slots in the red and yellow eyes into the owl, which opens up a north eastern corridor. Down this corridor, the party finds a staircase leading down into a pool of murky, gross water. Loghren and Alex step onto it, and it crumbles, dropping them into the pool. As they disturb the pool, the two bodies resting in the water come to life and attack. Loghren kills the first one, and Andraste takes out the second one; both explode, and coat Alex and Loghren in…. mysterious fluid.

As the zampires die, a spooky ooze emerges from the depths of the pool. Neither Taman nor Andraste are able to hit it, and the spooky ooze vortex tentative name: spoozetex attacks both Loghren and Alex, and downs Alex in one hit honestly? i was about to cry i was so scared. Luckily, Loghren force feeds him a potion and brings him back :D. Andraste, on the other hand, is incapacitated with fear can i go home please i didn’t sign up for this :’(.

Ending EXP Count: 42,680

Andraste’s Nightmare Count: Infinite

November 6, 2017
...Into the Spooky Cube!

Upon further investigating the strange owl, Andraste is able to sense a faint arcane aura around the bird’s empty eye sockets. The party splits up to more thoroughly search the monastery (Loghren, Andraste, and Hamas go into the study, Alex and Taman remain in the owl room, and Dawn and Walton move back to the library).

Loghren and Hamas, through moving the desk in the study, are able to find a secret compartment in the desk. Loghren opens it, but has Andraste grab whatever is inside. Luckily the secret drawer didn’t contain any bear traps, and Andraste recovers two blue, ovalish objects without losing a hand. Then Loghren tries to steal her crowbar but he fails so badly even a blind person would’ve caught him

Everyone moves back into the chamber with the owl, and Andraste slots the blue orbs into the owl’s eyes. The owl’s head rotates and the passage behind them closes, followed by the hall on the west side opening. The new door way reveals a straight hall that diverges into two paths: left and right. The party splits again, Andraste, Taman and Dawn go right while the others go left.

Before the party completely reconvenes, a terrifying and horrible monster out of my worst nightmares descends from the ceiling and attacks Andraste. She’s able to dodge the wrath of the spooky cube now called Spobe and moves back down the hallway. Dawn, Taman, and Andraste all attack the Spobe, hurting it, until Dawn firebolts it to death Walton totally helped by poking it with his mage hand.

Loghren finds red versions of the blue eyes Andraste found within the hands of a statue. Alex finds a locked chest, and ANDRASTE FINALLY GETS TO PICK A LOCK! In true Andraste fashion, she doesn’t check for traps, and almost gets a finger sliced off, BUT ITS TOTALLY WORTH IT! Inside the chest they find Hamas’s and Alex’s weapons.

Once Alex and Hamas are reequipped, everyone moves back to the owl room again. Andraste removes the blue eyes and Loghren fits in the red ones. The west door closes, and the east door opens. Unlike the previous hallway, this one splits into two staircases rather than hallways. Loghren and Andraste go down one, while Alex and Taman go down the other. They emerge into a chamber full of sarcophagi with the names of notable monks written on them.

Another small staircase leads to a large sarcophagus with a curled up figure huddled next to it. Taman, Andraste, and Alex head down the stairway while everyone else remains on the upper level. The sarcophagus belonged to High Abbot Tholiam, according to the writing on it. The figure curled up next to it is completely dead, and doesn’t appear to be a zampire. Taman find a rosary on the body, with a large symbol in the shape of a lunarglyph on it. As he takes it, wispy entities emerge from some of the sarcophagi, and one emerges from the body.

The party begins to fight the spirits, and in the midst of the chaos, one of the spirits frightens Loghren, and somehow magically ages him 40 years he is now the second oldest party member!. Killing the spirit doesn’t seem to reverse the effects. The party fights off the spirits trying to possess them, and are able to defeat them (but not before the one downstairs almost murders Andraste).

Ending EXP Count: 42,680

October 30, 2017
Out of the Frying Pan...

Upon entering the dusty library, Loghren and Alex immediately checks for traps, but (luckily?) don’t find any. Once the library has been established as being trap free, the Red Knot starts doing what they do they best a start looting books from the shelves. Alex find several books about Selune and various other gods and godesses. Loghren finds a much needed self help book.

Taman investigates the bookcases themselves, and finds one oddly tilted. Loghren and Andraste are able to pull it down off the wall… but also get stuck under the falling bookshelf. The now-fallen bookshelf reveals a suspicious wall, which Loghren, Dawn, and Alex are able to break down with the power of a nearby bench. Behind the wall lies a staircase completely blocked by debris and rubble. Unable to clear it at this point in time, the party decides to come back later.

Dawn then finds a strange box, disguised to look like a book. Opening it reveals five colored gems (white, purple, yellow, red, and orange), and each of the party members takes one. Andraste is able to detect that the stone have some sort of magical properties, and Walton is able to figure out that the stones fit into the slots above the depiction of Selune. Placing the stones into the slots does nothing, peering into the eyes, however, reveals a date: 38 Asdiel, 648.

Alex learns that each of the stone represents a heavenly body associated with Selune (white = Acamar, the Great Devourer, purple = Caiphon, the Dream Whisperer, yellow = Delban, the Boreal Watcher, red = Hadar, the Dying Ember, orange = Allabar uh i need a spell check on that one sorry the Opener of the Way). Arranging the stones to match the date in Selune’s eyes unlocks the door.

Loghren and Alex push open the door, and a headless body embedded with shards of broken glass lurches toward them, forcing yet another evil charisma save. Loghrn keeps his wits about him, but Alex sees things that aren’t there and begins attacking his allies. As with the body Taman and Andraste saw, this one also disappears.

As the party is attempting to subdue Alex, a zombie vampire…. thing tentative name: zampire approaches from the now open hallway and attacks. Walton forces it back down the hallway with a gust of wind but totally causes Andraste to miss her shot! Meanwhile Alex has broken free from the other party members and makes a break for the main door and upon seeing Andraste, he regains his composure the power of freindship saves the day once again!. After the zampire terrifies everyone expect Dawn, Walton, Alex, and Andraste, and Walton casts grease on the creature, Andraste sinks an arrow into it, killing it. Its body explodes, hurting Dawn, Loghren, and Alex with its goo hehehe.

The party then moves into the now empty hallway well it’s mostly empty… it’s only occupied by dead bodies. They emerge into a hexagonal room filled with several dead monks. An owl statuette sits in the center of the room, affixed to a pedestal. Taman finds another page from the High Abbot, detailing how he sealed away an artifact of Selune and how Drow freely roam the temple. Alex and Andraste find gouge marks along the walls, suggesting secret passages.

Ending EXP Count: 40,580

October 16, 2017
Bad Decisions Part 2: Electric Boogaloo

To everyone’s immense surprise (and extreme relief), Taman and Andraste don’t immediately die upon stepping into the monastery. They cautiously explore the chamber, checking for traps and other things that might kill them. When none are found, they move to the walls and door, cleaning the dust off of them and revealing a mural. The mural on the wall depicts three travelers, then a massive pile of weapons (like a bonfire of pointy, deadly objects). The door shows the same three travelers, their backs to the viewer, and weaponless.

Finally, the two go to investigate the highly suspicious wooden chest by the door we save the best for last what can i say. The chest itself seems heavier than it should be, and is difficult to move. It has no keyhole, just a clasp. Oddly, dust doesn’t cover the chest as it covers the rest of the room. Opening the chest reveals it is completely and totally empty THe ONE TIME I CHECK A CHEST FOR TRAPs AND IT’S EMPTY?!?!?!. Reaching inside does nothing, and placing a single shortbow into the chest yields no results.

Meanwhile, as the pair have been gone for an hour, Loghren leaves Alex on watch and sets off to find them by himself. After walking for some time, he hears a dragon roar, and proceeds to have a̸̢̒ ̵̲̉l̵̃͜ǒ̴̙v̶̩̈e̷̯͛l̴̬̿y̶̹̕ ̷͎͂c̸̺̅ó̶̞n̶̩͗v̵̤̐e̴̠͒r̶̛͔s̵͉̒å̵̩t̶̟̚i̶̜͐ỏ̷͓n̴̺̆ ̴̮̚ẅ̴̬́ỉ̴̬t̸͚͊h̴̝͝ ̶̡͠Ẁ̵͚ȳ̵̯r̵̬͝m̸͎͠ ̵́ͅŜ̸͚ț̴̓i̶̢͛n̸͇͠g̶̺̊ before he’s violently assaulted by a fireball, severely injuring him and leaving behind terrible scars. He hauls ass to the monastery as Taman and Andraste move to step out.

As the two turn around to head outside, one of the monks(?) falls from the ceiling, making Taman and Andraste roll FREAKING CHARISMA SAVING THROWS eXCUSE ME BUT IM STILL SATLY ABOUT THAT. Andraste, of course, fails, and becomes paralyzed with fear. In a move reminiscent of the past, Taman is forced to carry Andraste out of a bad situation we REALLY need to stop doing this. As they run out the monastery, Taman hears rustling in the bushes, sets Andraste down, and gets ready to fire. Luckily, it’s just a burn-scarred Loghren, who scoops up Andraste and tells Taman to run for the safety of the monastery. They’re able to shut the door just in the nick of time, and hole up there for the rest of the night.

Alex wakes up Dawn after Loghren has been gone for an hour, and asks for advice. She advises that they wait until morning, and trust that the others are okay. Alex keeps watches for the rest of the night, forgoing his rest for the sake of the others’. They set off for the monastery in the morning. Upon opening the door, they find a wounded Loghren and an unresponsive Andraste, who had been plagued by nightmares throughout the night who is the person she saw?? The world may never know. Alex cures her, and they have a nice moment together.

After tinkering with the door, Alex, Hamas, and Walton are able to get through the door by disarming, while everyone else teleports to the other side with Andraste. They enter a mess hall like area with tables, and two halls going in opposite directions. Taman hears groaning down the right-hand hall.The party seeing a hunched over figure clutching at its stomach; it appears…hungry. When it sees the party, it attacks, but doesn’t last very long (thanks Loghren!). The body has elongated teeth, and puncture marks on it’s abdomen, suggesting vampires i wonder if they sparkle.

In the next room, Taman finds a note describing armored men who were able to get through the door without disarming. After looting the corpses of the monks in the same room, the party moves on to the closed door, which swings open to reveal a library…

Ending EXP Count: 40,080

October 9, 2017
A Labyrinth of Terrible Choices

Much to the party’s disappointment, they are unable to kill off the remaining two Drow, who escape deeper into the mountain. They console themselves by looting the dead Drow and finding an assortment of weapons (including but not limited to: some sweet daggers and a broken crossbow). They gather under the ledge where the Drow vanished and heal up a bit before moving on.

After travelling for a bit, Andraste spots a hanging, collared elven woman this is the worst nat 20 i’ve EVER gotten. The woman’s eyes have been gouged out, and her jaw is broken. As the party debates what to do with the dead woman, Andraste sees a break in the rocks and points it out to Loghren, who casts Moonbeam on the spot (to check for any sneaky Drow, of course), but nothing happens.

Taman casts Speak With Dead on the woman, but it doesn’t seem to work. When Alex attacks to pull the body down to bury it, it lets out a horrendous scream, blasting everyone back into the rock wall (except for Loghren, who was off exploring the break in the wall).

Damaged and bruised, the party calls for a rest, and send Taman and Andraste off to scout ahead. After they leave, Loghren is able to find an invisible path via tossing the dead woman’s severed arm off the cliff face nice. Walton is able to make the path visible, revealing that the path is old and crumbling (we also learn that Loghren is totally afraid of heights-.

Meanwhile, Andraste and Taman are able to find three Drow, two of which are from their previous fight , standing at the door to the monastery WE MADE IT GUYS!. The door is covered in what looks like depictions of the phases of the moon. After conversing, the Drow levitate away. Once the coast is clear, Taman casts Pass Without Trace on himself and Andraste, and they sneak up to the door.

As they cross the clearing to the door, they see more collared bodies being pecked at by crows. Taman casts Speak With Animals and calls one over, offering it honey. Andraste offers it the fake diamond she got ages ago. However, the crow is interested in neither of these things and flies away. Taman tries asking another crow how many Drow have passed through the area, but the crow is kinda dumb and useless.

Moving closer to the door, Taman is able to find the tracks of about a few dozen humanoids, but it’s not clear who’s they are. Seeing that the door probably isn’t trapped, they try to push it open, only to realize it’s a pull door. Regardless, they’re able to open the door…

Back at the now-visible invisible path, Alex begins to walk across it. He only makes it a few feet before he slips and falls. At the last second he casts Meld With Stone, and disappears into the rock (confusing the hell out of Loghren). Luckily Walton realizes what happens, and the two wake up a poor, exhausted Dawn. Through the combined might of rope, slow fall, and a TON of luck, they’re able to pull Alex to safety once he emerges from the stone.

Meanwhile, at the monastery, Taman and Andraste are able to get their first looks into the hall. As they peer inside, the crows goad them into entering, telling them that those who enter come back out dead MASSIVE RED FLAG WHY DID WE DO THIS?!. The two can see markings cover the walls, though it’s too dark inside to see. On the opposite side of the hall a large door stands, and a thick layer of dust coats the floor. A lone chest sits in the room, begging to be opened.

Eyes on the chest, the two step into the monastery….

Ending EXP Count: 38,780

October 2, 2017
Encroaching Darkness

As the party watches Nostradamus and the red dragon tumble into the mist, Dawn is reminded of the past… In her memory, she and Nostradamus hunts down a thief who had stolen a crystal rod (something possibly from Loghren’s backstory?? I have no clue but I’m so intrigued).

In present day, both owl and dragon have vanished, leabing behind a distraught Dawn. She tells the others she thought her giant companion was dead, and had no idea he would save them. Andraste promises Dawn that she’ll personally accompany Dawn to look for the owl if he doesn’t return, and she and Taman retrieve one of the owl’s feathers for Dawn.

The party continues their journey as night falls and rain sets in. Alex and Hamas, carrying Walton, slow to an absolute crawl. When Andraste ever so kindly suggests that the group rests and takes a break, Hamas is SUPER RUDE AND MEAN TO HER FINE screw you Hamas! I’m done being nice to you >:( and he insists they keep pushing. Dawn, noticing his obvious exhaustion, feigns needing a rest, forcing Hamas to stop I see how it is, Hamas >:(.

While Dawn, Alex, and Hamas rest, Loghren, Andraste, and Taman move to scout ahead. Hamas protests, but Andraste is able to convince him to put him in his place okay to be completely honest I can’t exactly remember what I said to Hamas? And all my notes say is, in all caps, “BUT ANDRASTE PUT HIM IN HIS PLACE” and I don’t think that’s entirely accurate to be 100% honest. Andraste casts invisibility on Loghren, and Taman casts pass without a trace, but even with their combined effort Loghren is still about as stealthy as an elephant in labor.

As the scouting party pushes on, the rain worsens, becoming a full-blown storm. They eventually come across a gully, and see a bridge a bit ahead of them. They decide this is kinda an okay place to camp, and head back to the others. After Loghren tries, and fails, to steal the dragon tooth off of Loghren, everyone heads back to the bridge, which they decide to cross.

Loghren and Andraste make the crossing first (Loghren almost steps on a rotten plank and falls to his death, but Andraste stops him in time and totally saves him). Seeing as it’s somewhat safe, Andraste goes back for the rest of the party while Loghren waits on the bridge.

Upon returning with the others, Loghren finishes crossing the bridge. When the others start their crossing, however, the party is ambushed by two Drow darkness spells. The Drow, and their weird beastial companions, press their advantage, and things look REALLY REALLY BAD… until Alex dispels the darkness like the awesome Justicar of Pelor he is. With the darkness gone, the Red Knot is able to take on their attackers on equal footing, and manage to kill all but a few…

Ending EXP Count: 37,600

September 25, 2017
Echoes of the Past

The party prepares to rest before following the Drow tracks that Taman finds. Loghren and Andraste decide to tidy the place up and, um, dispose of the Drow woman (they toss her off the ledge). Before rejoining the rest of the group, Loghren pops the question (no, not that question), asking about the tattoo of the black rose on Andraste’s back. She agrees to tell him and him alone once everyone has gone to sleep okay i know i agreed that Loghren would have seen the tattoo during all their time travelling but it’s funnier think he’s a peeping tom.

Back at the makeshift camp, Dawn sets an alarm around the party, and Loghren and Andraste take first watch. Once everyone has fallen asleep, Andraste tells Loghren about her history with the Black Rose, and a bit about how she joined them in the first place Loghren obviously didn’t read her obsidian portal page. For shame, Loghren!. When Andraste asks about his past, he’s reluctant to share (Andraste doesn’t mind though).

They talk until Loghren’s watch is over, and Hamas joins Andraste. Nothing really happens, except Andraste feels kinda warm THAT SCARED THE HELL OUTTA ME BTW THANKS FOR THAT. Alex and Dawn take next watch, and Dawn immediately falls asleep on the job. Alex lets her sleep, and eventually he hears a… fluidy sound coming from the ledge. He discovers that the oozes have gotten to the dead Drow, and may or may not be eating it (can oozes eat??). He keeps an eye on the oozes until Taman’s watch come around.

In the morning, to the party’s horror, Walton is almost completely unresponsive. Alex is able to heal him in time, and he wakes up WELCOME TO HELL, WALTON!. Still unable to walk, Alex is forced to carry him. The party then uses the communication stone, given to them by the dreamy Prince Aedin ( ͡° ͜ʖ ͡°), to relay their current position and status to him. Alex, the big meanie, doesn’t let Andraste or Dawn anywhere near the stone :(.

When that’s done, they start to follow the Drow, with Andraste and Taman leading the way. In a typical Andraste fashion, she trips a hidden wire and is instantly knocked out by Drow poison at this point i’m not even surprised anymore. I’ve accepted my fate as the Person Who Triggers All The Traps And Gets Insta-Killed™. Alex cures the poison, and Loghren wakes her up, making it the shortest time Andraste’s been unconscious.

The party presses on, eventually returning to the outside world. A dense mist hangs in the air. Before following the tracks, and stumbling into an ambush, Andraste and Loghren disguise themselves as Drow, while Andraste casts invisibility on Taman, and the three scout ahead. Instead of finding Drow, they run into a pair of snarling beasts with elf-like features. Loghren drops one down the side of the cliff immediately. When the other appears, Andraste drops her Drow disguise hoping that the creature is a High Elf, like her. HOWEVER, IT’S A DROW. BECAUSE OF COURSE IT IS! Lucky for her, Taman kills it.

Before they can press on, they hear a roar echo throughout the mountain. Recognizing it to be a dragon, the get the hell outta there, returning to the rest of the party. The warn the others, and everyone starts running; Alex and Dawn lead, Loghren, Walton, and Hamas take up the middle, and Andraste ad Taman bring up the rear.

As they run, a giant fireball slams into Alex and Dawn, almost instantly killing Alex. Two figures appear in the sky, a massive red dragon and a smaller yellow wyvern. Both of which had assaulted the Moon Maiden (at least I think they both were?). Dawn forces the red dragon to fight her WHAT A MADWOMAN before rushing in to heal Alex. The red dragon attacks Dawn while Alex is healing himself back to life, but it misses so badly, it chips a tooth off.

Taman and Andraste attack the wyvern, heavily wounding it. The wyvern attacks Andraste tearing into her (but missing with it’s tail CUZ IT SUCKS!). As it pulls away, she casts hideous laughter on it (she didn’t want the fight to drag-on), causing it to laugh so hard, it falls down the cliff my jokes are so funny, they kill wyverns. The wyvern taken care of, the others are free to attack the hell out of the dragon. Which they do, with reckless abandon.

As the wyvern begins to fly away(?), a giant owl swoops in, attacking it. Oddly, it appears that Dawn recognizes the owl… I hereby dub the owl: THOUSANDBOW! (I definitely did NOT steal that joke I never do that).

Ending EXP: 36,600


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