The Mists of Pantea

October 31, 2016
A Pyrric Victory

Pyrric Victory

[pir·ik vik·to·ry]

noun

  1. a victory that inflicts such a devastating toll on the victor that it is tantamount to defeat
  2. a victory in which the victor’s losses are as great as those of the defeated
  3. an empty victory, where the victor hasn’t truly won anything

As Alex slams the cottage’s door shut, he is consumed by a flashback of his past. He sees the people who ransacked his village and killed his family. Reliving what’s probably the most traumatic experience of his life, he resolves that he won’t let any of the children die oh god this already hurts… can someone else write the summary this week? and that he will kill Quirora. He casts Guiding Bolt at the hag like a total badass, and advances toward her as she screams in pain.

Loghren, pleased that his initial suspicions are correct, attacks her immediately. As she takes a massive amount of damage, she vanishes. Alex casts Detect Magic, lighting up the cabin like the Fourth of July ’Murica. He is unable to determine er exact location, however, and goes to where he thinks she is.

Loghren, on the other hand, throws his javelin at where he thinks she might be and misses by a mile. He then senses something over his shoulder, and turns to see Quirora standing over one of the children, her claws at their throat. Loghren tells her that she’ll have one chance to leave unharmed, and they won’t pursue her if she flees immediately, which displeases Alex.

Quirora doesn’t respond, but her image shimmers, like a ripple of water, and she disappears again. This time, she reappears next to Loghren and attempts to cast Hold Person on him, but fails. She then grabs one of the children, and rips her throat out before Loghren can do anything.

Meanwhile, Taman is rushing towards the cottage, still carrying a semi-conscious Andraste. Taman heals her does he touch her ass? the world may never know…, and she is able to recover a small bit.

Back at the cottage, Alex sees the girl Quirora killed, and attempts to heal her. Fortunately he is able to stabilize her it’s so sad thinking about how futile this was. He then throws a Light Hammer at the hag, and it slams into her face ha! serves her right.

Alex and Loghren continue to trade blows with Quirora, and Taman and Andraste finally make it back to the cottage. Taman sets Andraste down who is still soaked to the bone with nasty lake water and enters the cottage, joining the fight.

Before Andraste can join, Quirora summons a set of orbs, like the ones that guided the party to the cottage. Andraste attempts to shoot one but misses. She then hides behind a tree. However, she hears something moving from within the tree line, but something seems off to her… her hearing isn’t as sharp as it was before she regained consciousness out of all the disabilities to give Andraste she just had to get the one I have in real life.

As the fight continues, she moves through the open window, and warns the party of the movement behind her. She then looses an arrow straight into Quirora’s face, killing her god damn that’s badass. As she dies, the orbs disappear.

In their limited prep time, Alex gives Andraste his Superior Health Potion, Taman gives Loghren his Potion of Invincibility, and Alex checks up on the child, who is alive in breathing. Andraste, in a move of ultimate grace, falls to the dirt as she attempts to climb out the window, smacking into the shutter and making more noise than Alex. Unfortunately, she draws the gaze of Qiphine. Andraste feels an intense fear fill her heart, but is able to shake it off, and become determined to take the hag down. This conviction lasts approximately two seconds, as Qiphine approaches and claws Andraste, knocking her unconscious god damn you’d think I killed her puppy or something what did I do to this lady to make her hate me so much.

Taman hops out the window and feeds Andraste the Superior Health Potion, getting her back up to her feet, while Alex moves closer to the window and attacks with his Spiritual Weapon. Unfortunately, it doesn’t do a lot of damage. Loghren meanwhile attacks her fishy henchmen. One tries to grab him, but fails miserably. The other tries to cast Bane on Loghren, Andraste, and Alex, but Alex uses the Crystal Rod to absorb the spell, negating it completely.

Andraste looses a scream arrow, taking an incredibly wild, but powerful, shot. The had is completely annihilated, and is blasted back. Unfortunately for the hag, her path takes her straight into Alex’s Spiritual Weapon, where she is impaled HAHA BITCH TAKE THAT THAT’S WHAT YOU GET FOR KNOCKING ME OUT TWICE AND MAKING ME DEAF IN ONE EAR. As Qiphine’s life force fades, the sky darkens and massive thunderstorm rolls in. Everything organic begins to shimmer, then fade as the demiplane collapses. Even the ground below the party’s feet begins to rupture and shake.

As this is happening, a giant figure rushes in from where the party came. The man stands about seven feet tall, and he appears heavily armored. An aura taking the shape of Trithereon surrounds the man, making him appear bigger than he actually is. He also appears to be cloaked in flames. Andraste and Loghren actually recognize the man from previous encounters.

The man, Droba, runs into the house, and pierces of of the fishy henchmen with his halberd hey dude I like your halberd, killing it. He warns the party that there isn’t much time, and that they have to leave immediately. Loghren, possibly feeling up-staged, ignores him and attacks the remaining fishy henchmen. However, he then gets himself grabbed by the creature.

Taman tries to get Loghren to leave, but is unsuccessful. Alex then picks up the wounded girl, and gets the other two to follow him out the window. Andraste, seeing that Loghren is in trouble, shoots an arrow at the fish thing, hurting it but not killing it. After she looses the arrow, the ground violently shakes AND SHE GETS HIT BY FUCKING LIGHTING but like a total badass it doesn’t really hurt her and she shrugs it off.

Loghren successfully kills the final fishy butt, decapitates Quirora’s corpse, and grabs one of the children. Taman and Alex also grab a child The Red Knot child delivery service, anyone?. Before they leave, Andraste loots Qiphine, and stuffs whatever she finds into her pocket.

Andraste takes point as the party runs back the way they came. As they run, Loghren becomes weighed down, and slows. He makes the difficult decision to drop his beloved glaive but yet he still keeps the hag’s head. Andraste notices this, and stops and doubles back. She casts Mage Hand, and grabs Loghren’s glaive. However, she is now just as behind as Loghren is, about sixty feet back from everyone else.

As the party runs, a massive fissure opens up in the ground. Gery and Droba are able to make it, as well as Taman and Alex; although they experience some difficulty. Taman then gives the child he’s holding to Gery, and waits at the fissure, ready to help in case someone cough cough Andraste can’t make it across. Loghren, of course, makes the jump no problem, but Andraste falls short. Taman is able to grab the other end of Loghren’s glaive, and swing her up to safety jeez Taman we’re really making this a habit aren’t we.

They run, and eventually see the portal that leads to the normal cottage. Gery and Droba make it through the noticeably smaller portal, and Andraste clears it as well.Alex, Taman, and Loghren, however, experience difficulty and barely make it.

In the cottage, everything is shaking and appears to be shrinking smaller and smaller.Gery and Droba make it through the shrunken door just fine I’m noticing a trend here…. But Andraste, Loghren, Taman, and Alex are all hurt by the demiplane’s collapse. The girl in Alex’s arms dies .

Oh god i can’t do this On the other side, Alex cradles the child, murmuring healing word over and over, even though it’s futile. Alex is distraught, as all he can think about is the murder of his own family. Taman approaches, and tries to take the body, but Alex refuses to surrender it. Seeing the state he’s in, he sits with Alex.

Loghren, seemingly emotionless, carries the other child and.begins to leave the Black Swamp. Andraste, still clutching Loghren’s glaive, sees the state Alex is in and decides to sit next next to him, offering him her presence.

Taman leaves them to thank Gery, and explains how they felt like they’d only been gone hours, not days. Alex rises and claims the responsibility of telling the parents of the girl’s death.

As the party begins their solemn march through the swamp, Twobo flies to each of the party members, trying to comfort them as best she can Twobo is the real MVP. After walking to the edge of the swamp, Taman and Andraste suggest they make camp, but Loghren protests Loghren this isn’t like you….

Loghren reluctantly agrees, and they set up camp. Alex wraps the girl in his bedroll. Andraste, wordless, hands Loghren his glaive back, and he responds in a bashful manner it’s ok Loghren it’s not everyday you almost lose your glaive. Taman, meanwhile, brands himself with a solid line, adding to the other two present lines. Loghren begins to clean Quirora’s skull, and Alex questions him about it in an accusatory tone. They argue, and Alex gets physical before Andraste can intervene.

Droba and Andraste begin to speak, and he introduces himself. Loghren and Alex continue to make snide comments, despite Andraste’s interventions god damn guys listen to your elders . Taman thanks Gery once again, and even compliments him honestly my entire viewpoint of Gery has changed. Taman learns that Genma is still waiting for the party, and that he is the one who introduced Gery and Droba.

Droba, meanwhile, attempts to comfort Alex, and even heals him. Unfortunately, Alex doesn’t feel any better, and is content to wallow in his sorrow…

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October 24, 2016
CLIFFHANGERS!!!!

After the battle with the wraiths, Gery looks beat up, and exhausted. Loghren praises him for his bravery, and asks that he returns to Eastwater in order to look after Genma. Gery agrees and rushes off. After he leaves the party rests, recovering a bit after the battle.

When they feel rested, they move on through the Black Swamp, with Taman and Andraste scouting ahead (with Twobo, or course!). As they travel through the bog, the trees slowly become thicker, and more dense and forested.

It takes the party several hours to reach the clearing where the cottage is supposed to be located, however, the clearing is strangely empty. Taman notices that there aren’t any tracks, however, the smell of sweet rolls seems to lead to this place, almost like a trail. Loghren is suspicious of this place, and readies his glaive while Andraste and Taman retreat back into the trees.

Alex walks to the center of the clearing and casts Detect Magic, and he is able to sense a large source of arcane power. He suggests that the party waits until night time to see if the cottage appears. As they wait for nightfall, the party helps Loghren set up a trap in case anyone tries to escape from the clearing.

The sun sets, and the cottage seems to materialize. The door is wide open, and there are no lights on. The smell of sweet rolls emanates from within.

Andraste is selected to take point, and sneaks up to the house with Taman following a few feet back. At the door, she doesn’t see or hear anything, and decides to move into the house. A thick layer of dust coats everything, and the table is covered in half-eaten, rotten food. Despite the rotten food, the smell of sweet rolls is all Andraste can smell. Children’s footprints cut through the dust, and lead through the doorway to the left and seem to follow the sweet roll scent trail. Taman moves into the doorway as well, and beckons Loghren and Alex forward. They attempt to stealth, but fail completely its ok guys you tried your best.

The party searches the cottage, but turn up nothing of interest. They move down the corridor to the left, and Loghren takes point. They come across a mysterious cupboard, which Loghren is suspicious of and pokes with his glaive. When nothing happens, Taman and Alex open the cupboards doors, despite Andraste’s warnings. Inside, instead of seeing the back of a cupboard, they see what appear to be the Black Swamp, but tinted a strange purple.

They all enter the cupboard, again despite Andraste’s warning, and pop out on the other side of a strange rift. On their side, everything glows purple, even the party members. The trees appear to be more angular, thicker, and overbearing. Even Taman doesn’t recognize the foliage, which freaks him out a bit; he also loses his connection with Twobo. The night seems darker than normal, and it is difficult to see. Even here, the smell of sweet rolls persist.

Alex casts Light on his armor, and Andraste casts Light on Loghren’s glaive, and they set out into the tress, following the smell of sweet rolls with Taman and Andraste taking point once again. They eventually run into the swamp again, and it becomes incredibly difficult to advance. As they move forward, the darkness becomes thicker and thicker, and the smell of sweet rolls becomes stronger and stronger. Eventually, the darkness becomes total, and their Light spells cut off.

Andratse and Taman circle back and rejoin the other two. Alex recasts Light on himself, and Andraste recasts it on Loghren’s glaive, and they set out again. As they move, they begin to hear their own voices surrounding them, laughing and singing, and a strange orb of light hovers in the distance. They attempt to ignore their own voices, and follow the orb.

As they party approaches the hovering ball of light, it vanishes for a brief moment, then reappears further away. Alex charges after it, and Taman follows, while Andraste and Loghren hang back. As Alex and Taman get close, it once again pulls a disappearing act, only to reappear further away. Taman attempts to loose an arrow at it, but misses horribly.

They continue to chase after the ball, Loghren even tries to throw a javelin at it, but it continues to flee. Interestingly enough, the ball of light begins to grow brighter when Alex dismisses his Light spell, and the party is able to see that the ball has led them into a clearing. Alex tries to convince Andraste to dismiss her own Light spell, but she refuses she doesn’t like the dark, ok?, so Loghren just covers his glaive with his blanket.

They approach the light one final time, and when it reappears this time, it reveals a more restored version of the cottage in the Black Swamp.Light emanates from inside, and the smell of sweet rolls is most definitely coming from inside. As the strange, dissonant laughter and singing of the party member’s fades, they can hear other, unfamiliar voices coming from inside the cottage.

The ball of light vanishes, and Taman and Andraste scout ahead once again. Alex and Loghren follow about thirty feet behind. When Taman and Andraste come up to the cottage, they peer through one of the windows, and see a beautiful woman, laughing and serving three children sweet rolls. The children appear unharmed and happy, and not distressed in any way.

Seeing that there’s nothing the two of them can do, they motion for Alex and Loghren to come forward. Alex tries to sneak, but fails yet another stealth roll, and probably would’ve made less noise if he hadn’t tried to stealth in the first place. Loghren attempts to make the noise seem casual by knocking on the door to the cottage.

The woman opens the door, and greets them in a kind, friendly matter. Loghren claims that he and Alex are friends with Tiff Mirrel’s child, James, and ask if they can check on him. She gladly welcomes them inside.

As they go inside, Taman shows Andraste his lunarglyph, and she shows him hers.

Back inside, Loghren speaks to the children. They all seem happy, healthy, and well-fed they’re totally eating rotten food or something. After he makes sure the children aren’t in any immediate danger, he introduces himself and Alex to the woman, who introduces herself as Quirora in hindsight we should’ve grabbed those kids and ran for it.
Alex, due to his cleric training, is able to detect an otherworldy magic eminating from her, but is unable to recognize it THE SIGNS WERE ALL THERE WHY DIDN’T WE TAKE THE KIDS AND RUN.

Loghren approaches James, and asks when he’s going home to his mother. The boy is clearly confused, and claims he hasn’t been gone long, and that he’s just here for dinner C’MON WE SHOULD’VE SEEN IT COMING. As Loghren rises, Quirora asks him and Alex to follow her to the kitchen, but Loghren stays with the children while Alex goes with her.

Andraste and Taman ready themselves by the door, and listen in on the conversation. Meanwhile, Loghren attempts to get the children to stop eating, they protest, but eventually listen to him who knew Loghren was secretly a dad.

Quirora tells Alex that she’s been expecting someone from Eastwater for a while now, and that she is saving the children form her evil sister, Qiphine, who is hideous and rotten, inside and out. She begs for Alex and Loghren to travel to her sister’s lake and slay her.

Quirora tell Alex that Qiphine is taking and killing the children because she hates everything good in the world, and wants to see anything filling with hope filled with despair instead. According to Quirora, Qiphine has cursed the land for a very long time now, and the darkness won’t lift until she is dead. She also tell Alex that Qiphine is a master of illusion magic.

Loghren approaches Quirora, Taman enters the cottage and approaches her as well, and Loghren asks her what’s stopping them from leaving with the children. He also tells her to drop the illusion she has on herself, but she denies that she is using one red flag number 8,000,000. She also claims that she is bound to the cottage, and cannot leave until Qiphine is dead.

Taman then pulls Loghren outside, and tell him he can track her movements with Hunter’s Mark while they go and investigate the lake, but Loghren doesn’t want to leave the children. Taman then suggest that wither he and Andraste go alone to investigate while everyone else remains behind. Andraste then rejoins them, and she and Taman set off for the lake.

They stealth toward the lake, and at one point Taman trips and falls face-first into a tree honestly I didn’t need to include this but I am for irony’s sake. When they arrive at the lake, they see that it’s surface is reflective, and mirror-like, and it’s impossible to see into it’s depths.

Andraste approaches it, ready to cast Shocking Grasp into the water, and Taman retreats into the tree line, his bow ready. As she bends down to cast the spell Taman totally checks out her ass she sees something in her reflection behind her. She is too slow to avoid it, and is pulled into the lake depths by an invisible force REGRET REGRET SO MUCH REGRET

Seeing this, Taman drops his longbow and sprints toward the lake. He frantically searches for her in the dark water, and is able to fins her hand and pull her out to safety. As he is pulling her onto the shore, Qiphine materializes above the water. Taman tells her that Quirora sent them to talk to her, but she doesn’t seem interested in conversation.

Taman sprints back, grabs his longbow, and looses an arrow at the hag. Andraste manages to recover enough to move next to Taman, and loosing a screaming arrow at the creature as well. Unfortunately for them, Qiphine begins to chant, and summons to humanoid fish creatures to her aid.

She then glares at Andraste, who falls under the influence of her gaze and collapses I just can’t catch a break this round fml. Taman picks her up princess style and flees from the lake. About halfway back, Andraste wake up, and, still being carried, they both continue to the cottage.

Back at the cottage, Loghren and the children get to know each other. However, Quirora has been noticeably silent. Suddenly, they hear an animal sound coming from outside. Alex goes to investigate, but soon realizes that the sound is merely an illusion. He slams the door and tells Loghren to get the children somewhere safe. As Loghren stands, Quirora drops her illusion spell, revealing an ugly, scraggly looking old woman clothed in dark robes and with that our cruel DM leaves up on a cliffhanger.

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October 17, 2016
Multi-Questing

The party takes down the wyvern, saving Captain Hamas’s life in the process. As the wyvern dies, the captain collapses with exhaustion. Instead of helping him, Loghren andAlex harvest various body parts from the fallen creature (Loghren takes its head, and Alex takes its poison sac, though he gives this to Andraste). Alex then heals him, and Taman introduces the party as The Red Knot for the first time (Hamas doesn’t recognize the name, of course how rude).

Hamas tells the party that he and his men were sent on a scouting mission by King Graewyn in order to investigate and gather information on the strange phenomena occurring in the area. They were heading towards Southwatch Tower, hoping to set up camp, when they were brutally attacked by the wyvern; Hamas lost nineteen men in the resulting battle. He also says that, right as the wyvern attacked, he saw the mist clear above the monastery above the hill, and a huge chain reaching into the sky above it.

Hamas asks the party to complete his mission: to tell the King of the dragon activity in the Graewood. They agree, and begin to help the exhausted captain to the Sapphire Flask. Taman begins to ask the captain questions as he reunites with his one surviving soldier, while Loghren and Andraste head back to Arwendel’s Oddities. Alex is off somewhere in the background, probably following Vera’s lavender perfume

Taman learns from Hamas that the King’s reason for gathering people with lunarglyphs is unknown, and it is unknown if the King himself bears a lunarglyph. Hamas fears that more and more dragons will appear, as “where there is one dragon, there are many.” He allows the party to use the provisions at Southwatch Tower for their journey.

Meanwhile, Loghren and Andraste enter Arwendel’s store, where she is reading behind the counter again. As Loghren approaches her, wyvern’s head in tow, Andraste tries to see if there are any other entrances to the building, but she sees none what kind of building doesn’t have at least one secret entrance??.

Loghren shows Arwendel the wyvern head, and at first she cannot believe it, but she cannot deny that the skull is impressive. Loghren is able to trade the skull for one-hundred gold as well as Taman’s goblin tooth (although the party still owes Arwendel a favor). He tells her the story of how the party slew the wyvern, and Arwendel welcomes the party to swing by her store anytime before the two return to the Sapphire Flask.

Taman asks Nils about local craftsmen and blacksmiths, but unfortunately there are none in Smuggler’s Bay.

Loghren returns the goblin tooth to Taman, for which he is very grateful I’m guessing Lohren and Andraste don’t owe him any money any more. Taman then suggests that the party heads toward Genma, and then make their way to Alton. To Andraste’s eternal disappointment, the party decides not to take back their possessions from Arwendel I’m never going to get to use my disguise-self, charm person combo am I?.

Before heading to Genma, the party seeks out Gery. Loghren knocks, and Gery eventually opens the door. He is over-joyed to see the party kept their word and came for him. Loghren offers to take Gery on as an apprentice, and Gery eagerly accepts. He even offers to pay his way through the adventure with his grandfather’s inheritance, something that Andraste is greatly interested in. Loghren, seeing her intentions, warns Gery to keep that inheritance close what a party pooper. She also manages to convince Gery that she is the treasurer of the Red Knot, and all donations should be directed her way.

They tell Gery to meet them in a few hours, and he runs off to purchase equipment from Arwendel.

The party then heads to the stables to meet Genma. There, they see a male human who looks like a mercenary Andraste considers complementing his halberd, but decides against it, as well as Genma, who is surrounded by wooden crates. The party approaches him, and once again introduce themselves as the Red Knot.

They learn that he trades in exotic goods and information, and Genma offers the party work. He tells them he will pay them to guard his caravan as he travels to Eastwater.Taman is able to get him to pay the party four-hundred gold, as well as a Ring of Teleportation. They plan to set off in a few hours.

Genma also tells the party about the ewer that his people use to provide water to their lands, and that it has been recently stolen. His purpose in Pantea is to find any clues to its whereabouts. The party will give him any information they find on the ewer, and Genma agrees to compensate them for it.

Gery soon appears, this time with a buckler and leather armor. The party makes various preparations (Loghren gives Gery some advice, and Taman gives Andraste the last of his screaming arrows) before they set off into the Graewood.

The first few hours of the journey pass with no incident as Loghren asks Genma about his people. Genma suspects the the ewer was stolen by somebody who did not approve of the unification of the tribes.

They eventually make camp as they approach the edge of the Graewood. After everyone has set up, Genma offers the party a toast of the finest Braa’den liquor, and claims that a single drink will put anyone to sleep. Andraste, Alex, and Taman all decide to take a drink, with Loghren opting out since he’s taking first watch. Taman and Alex pass out immediately, and, somehow, the second smallest person in the group is fine.

Loghren, along with Gery, take the first watch but doesn’t see anything of interest.On Andraste’s watch, however, she hears something in the woods. Upon investigating, she sees a set of glowing eyes, and hears low growls. Hoping to wake up the rest of the party, she fires a screaming arrow at the creature. Loghren and Genma wake up, but the creature gets hit and scurries off I just want to add Genma was super rude about it like you’d think he be grateful but nooooo apparently I made to much noise. The rest of the night passes without incident.

In the morning, Alex and Taman finally wake up, and everyone makes preparations for the day (Andraste gives Alex her longsword, and Alex in turn gives Loghren his maul). The party leaves the Graewood, and is able to see for themselves the desruction the tidal flooding has caused.

A full day later, they arrive at the gates of Eastwater, and are let in by an elderly constable. Once inside, they see that there are not many people wandering around, although they feel like there should be more. They are able to see the Happy Medium, Sunseeker’s Apothecary, and the forge.

Genma tells them to head toward the Happy Medium and secure their lodgings while he goes and meets his client. Loghren offers to go with him, but he insists that he goes alone. Loghren and Taman go ahead to the Happy Medium, Alex heads toward Sunseeker’s Apothecary, and Andraste tails Genma, just to make sure nothing bad happens.

At the apothecary, Alex meets Mary Sunseeker. She tells him about the recent disappearances of children. She, along with the paladin Droba, suspect that someone is taking the children to a cottage in the Black Swamp, but no one is brave enough to investigate. She also tells him that every night a child went missing, there was a strange scent of perfume in the air, and that whoever took the children left no trace.

Alex, without consulting the rest of the party, says that they will help her. He then buys lavender perfume, a Protection from Evil Potion, and a superior health potion, then leaves.

At the Happy Medium, Taman and Loghren meet the innkeeper Finian. He tells them about the missing children, as well, and Loghren tells him that the party may not be able to help, but that they’ll see what they can do. They leave, seeking out Genma.

Andraste, meanwhile, follows Genma to a residence where a tall gentlemen with dark hair and light eyes lets him in. They speak for a bit before Genma leaves. As she turns to follow, Andraste starts to smell a strange perfume, and follows it to the edge of town. She heads back, deciding to wait for the rest of the party before doing anything.

Loghren and Taman catch up with Genma and ask if they can investigate the strange phenomena in the town. Genma gives them his approval, as they will be spending another day in Eastwater.

Alex enters the forge, and sees Tiff Mirrel, looking depressed over her dinner. She tells him her forge is closed, as her father recently died, and her son was one of the children who went missing. Alex, once again, offers the party’s service without asking, and promises that no other children will go missing dude stop making promises you cant keep.

Alex and Andraste regroup with Taman and Loghren. After sharing all their gathered information, they set off immediately for the cottage in the swamp I bet you’re expecting me to put a Shrek joke here WELL I’M NOT .They follow the river to the edge of the swamp, and are forced to set up camp as to not exhaust themselves.

Alex and Taman take first watch. A few hours past midnight, the mist behind Alex seems to move and take shape. Taman sees it and readies his bow, but doesn’t shoot at the mist. Unfortunately for Alex, a claw forms and slams into Alex’s back, causing him to yell and wake up the rest of the party. On a positive note, Taman’s arrow is able to hurt the wraith.

After a bit of fighting, the party is able to successfully take out the pair of wraiths. As they are defeated, the mist fades, and the moon is finally revealed in the sky.

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October 3, 2016
We Finally FIght a Dragon

The party is about a day away from Smuggler’s Bay, and Taman decides to put the vials he took back, then he takes them again, then he put them back again, only keeping one of the unknown vials. He also teaches Twobo to carry health vials to those who need them. The rest of the journey passes without incident.

After the party docks, Gert leads the party to the Sapphire Flask, but they get side-tracked after seeing a store called Arwendel’s Oddities. They enter and see a plethora of things, including armor, weapons, and a dragon’s skull. Alex attempts to greet Arwendel, but she appears wary and doesn’t reciprocate his greeting. Prepare for several paragraphs recounting the various deals the party makes.

Alex andLoghren attempt to trade for her potion of invulnerability, but she doesn’t seem impressed. Taman shows her Grote’s arcane focus in exchange for identifying Gert’s potion (as well as eight gold). She accepts and identifies it as a sanctuary potion. Alex then offers his shield, and although Arwendel doesn’t believe it’s magical, she is willing to trade for it. In exchange for the shield, she appraises the crystal rod he recieved from the Netherena, and they discover that the rod has the power to store arcane energy, but is broken and will only work once.

Taman decides ti tell her the tale of the merfolk, and sells a lot of the stuff he’d grabbed. He also offers the green gemstone, and although she initially offers a low price he is able to convince her to raise it. Meanwhile, Loghren goes off to explore the dragon’s skull.

Alex sees a set of ornate chain mail. It is well-worked, and very high-quality, and very expensive. Seeing that the party can’t afford that particular set, she offers a cheaper one. However, Taman has to pitch in, and now Loghren owes Taman two-hundred and fifty gold pieces it’s ok Loghren I owe him money too.

Arwendel offers Taman a set of strengthened, screaming arrows. Andraste pays for half, and the two split the set. Alex sees and longsword and a dagger, and asks how much they cost. Arwendel tell the tale of the dagger, which apparently once belonged to the leader of Brione’s Falcons. Unfortunately, both were out of the party’s price range.

As Andraste is about to buy a component pouch, Taman steps in, and offers the tooth of the goblin that had killed his parents, and the promise that if Arwendel needs the party, she can call them anytime. (Andraste also owes Taman money now; twenty-five gold) I’m still not quite sure why he did that but hey more gold for me. Arwendel then warns the party that if she calls in the favor and they don’t show up, there will be consequences.

They finally leave the store and head for the Sapphire Flask, and Andraste reveals her plan to obtain all of their gold back from Arwendel, as well as some things they couldn’t afford. Alex doesn’t quite like the idea, but doesn’t say anything. The others approve, and Taman asks her to get the tooth back, and suggests they don’t try anything until after they’re gone for good.

As they walk, they see a small chapel, inscribed with “The Maiden’s Mission,” as well as stables and a building for the town watch.

The Sapphire Flask is a two-story brick building, with high ceilings. The innkeeper, Nils, is a reserved male halfling. Around the inn the party sees the following: a male stout halfing, a male human, a female elf, and a male dwarf.

They meet with Gert at the bar, and Loghren cracks a loud joke, trying to make his presence known. As the party receives their drinks, Alex chugs his, then he chugs another, then a third RIP Alex’s liver.Nils notices Loghren’s lunarglyph and tells the party about the royal charter. Although every party member has a lunarglyph, none of them reveal it to the others.

Alex completely smashed, gives Nils a gold piece, paying for everyone’s bed for the night as well as information on the patrons. Nils serves the party more pints and dinner, then tells them about Gery, Eyrbjorn, Vera, and Thely. Vera catches Alex’s attention, and winks at her, making Andraste, Taman, and Twobo all roll their eyes Alex you’re a married man what are you doing.

At Taman’s suggestion, the party splits up to talk to the patrons. Taman talks to Gery, Loghren talks to Eyrbjorn, Andraste talks to Thely, and Alex talks to Vera.

Gery talks to Taman about the strange occurrences in Smuggler’s Bay, such as caravans getting attacked, missing people, massive floods, and the strange mist over the Silver Sea. Gery revelas that he wants a life of adventure, and asks Taman if he can join the group. Taman says he’ll consider it with the others, uplifting Gery’s spirits.

Loghren attempts to strike a conversation with Eyrbjorn, and they end up talking. Eyrbjorn considers the party, then offers Loghren a shady job. He tells Loghren of a secret dungeon under Alton that leads directly to the palace. He tells Loghren that if they should find it, to ask for Bodbisln at the Weary Wanderer.

Andraste talks to Thely, but completely fails at starting a normal conversation and accidentally creates the most awkward situation ever. Andraste learns about Merritt’s Fall and the strange trader, Genma, who is apparently at the stables.

Finally, Alex approaches Vera. They talk a bit, and she reveals that she is staying at the chapel. She asks him about Pelor, and eventually tells him that she is after the human trafficker Cyna. She gives him an opal-like trinket, telling him to use it to contact her if the party should find out any information on her quarry. She then says her good-byes and leaves.

After the party meets up at the bar, Gery approaches them and asks if they had considered letting him join them. BEfore anyone else can say anything, Taman cuts in and says that they will meet up with him tomorrow. Gery, hopes and dreams finally about to be fulfilled, goes home. Unfortunately for him Taman is a liar and no one in the party had any interest in ever letting him join.

A bit after Gery leaves, a bloody hand slams open the door, and a bloodied solider covered in deep lacerations falls to the floor, begging for someone to help his unit. Alex heals him, and the soldier directs the party to the Graewood, and the party immediately rushes off.

In the forest, Taman fiddles in the trees by himself spots a blood trail going deeper into the dark woods, and he and Andraste sneak off while Loghren tries to draw attention to himself (Alex also tries to sneak, but fails miserably). The party follows the blood trail as the forest becomes denser and denser, and they eventually stumble across the dead body of a soldier.

Taman hears fighting in the distance, and a deep, guttural growling. He sends Twobo to scout ahead, and she reports that two humans are fighting a large flying creature. The party begins to fight it, along with the help of Captain Hamas. Loghren is hurt, but is able to trip up the wyvern and send it crashing to the ground.

Alex manages to help out a bit before he too, is badly wounded before Loghren is finally able to tear it apart. Alex is healed, and the wyvern is defeated.

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September 26, 2016
To Pantea!

The party, having finally escaped the Netherena, wakes up at on the base of a tall, menacing volcano. As they come to their senses, the portal that deposited them there violently closes in on itself. Off in the distance, the party can see a small village composed of mismatched shapes and sizes. Beyond that lies a tall, wooden watchtower.

At Loghren’s suggestion, the party begins to head toward the village, putting away their weapons as they approach. As they near the village, they are stopped by six strong and burly men wielding harpoons. They surround the party, speaking in a foreign tongue none of the party members recognize. An older, smaller, and much frailer man soon comes. He wears a large headdress adorned with white feathers and seashells. Surprisingly, the old man speaks common, and asks the party who they are.

After some confusion, the party manages to convince him that they are here to trade which is silly they obviously don’t have any goods with which to trade. The elder leads the party deeper into the village, and they are soon joined by another man. This man, while slightly younger than the elder, is missing his right leg. He speaks common, and introduces himself as Gert. Gert reveals that he trades with the natives, and is quiet friendly with them.

Together, the Elder, Gert, and all the Party members sit down and talk. Taman offers their experiences in the Netherena in return for a place to rest. As he’s about to tell Gert the story, the volcano emanates a loud booming noise, shaking the ground beneath the party’s’ feet. Gert says that he’s never seen the volcano that active; it’s been dormant ever since he had discovered the island. As the they talk, Gert also reveals that he is a smuggler who constantly travels between Pantea and Itana, and uses Bibiki as a stopping point.

Taman begins to tell the story, and Alex and Loghren show of their spoils from the Netherena as proof. Gert, impressed, says he’ll offer them passage to Pantea for 10 gold, each. Alex immediately surrenders his money, but the others wait and see. They continue to talk, and Gert tells of how he constructed the wooden watchtower. He also tells of how the Silver Sea has become very dangerous as of late.They soon leave to rest, but are sidetracked by the trader.

The trader, who is surrounded by giggling women, takes immediate interest in the party as they approach. Loghren is the first to trade, and he offers two rations in exchange for fish. Meanwhile, a scrawny, tawny owl that sits behind the tradesman catches Taman’s eye, and he offers the tradesman his scimitar and shortbow in exchange for the bird.Although the trader seems interested in the bow, he refuses, and Loghren steps in, offering his own shortbow along with Taman’s.

Just as Andraste is about to step in and offer her shortbow as well, the tradesman accepts, and Taman receives the bird, which he names his little pustule Twobo. Satisfied, the party moves into a vacant hut to rest. However, their rest is short-lived. They are awoken by the sound of screaming, and the earth shaking. Thick, black acrid smoke rises into the heavens, blotting out the sky.

To the party’s surprise, they see the locals run toward the volcano, instead of away from it.Boulders begin to fly through the air, slamming into the beach and various huts. Gert appears, telling the party that they needed to head for his ship and escape. As they’re running Andraste somehow fails a dex throw gets hit by a bit of boulder, but is helped by Loghren.

As the party runs down to the beach, they see the villagers appearing to worship the volcano instead of fear it. Before they can make it to the ship, they are stopped by one of the burly men from before, who brandishes his spear at them. He is joined by another spear-wielding man. They proceed to blame the party for the volcano, and appear to have every intent to kill them.

They begin to fight, eventually slaying the two and quickly moving on. As they escape, Taman is nearly hit by a boulder, but nimbly dodges at the last second. The instant they board the ship, they set sail for Pantea, leaving the burning island behind.

A week passed aboard Gert’s ship, and the party is sitting and drinking with the him. Taman asks how much his green gemstone is worth. Gert offers him a price, but Andraste comes up with a better plan to steal get his gold, and signals to Taman to hold off. Meanwhile, Gert introduces his son, Bert, and one of his crew members, Vicram.

Gert eventually drinks himself to sleep, and Taman and the others signal to Andraste to check out the cargo and steal what she can. The others head above deck, while the others head below. While above, the party notes that the ship is surrounded in a thick, white mist. As Andraste prepares to trick Bert into leaving the hold, Taman spots something strange climbing onto the deck.

Taman, seeing that it’s a hideous monster, shouts to the others. Loghren tells Andraste to abandon the hold for now and go above deck with him. Upon their arrival, they see strange ugly creatures. The creatures were wet, slimy, and had coral embedding into their skin. All of them had long, fish-like tails.

As they fight above deck, screams suddenly sound from below. After Loghren takes care of a few of the merfolk, he rushes below deck to see Bert being attack by even more merfolk. He also notes two holes in the hull of the ship. Vicram attempts to fight the merfolk as well, but gets killed quickly and brutally, and not even Alex could save him. Soon after, Bert is also slain.

As the battle ends, Gert attempts to come to terms with his son’s death, but finds it very difficult. Meanwhile, Alex and Andraste squabble over sliver. Alex throws the money overboard, much to Andraste’s dismay. Alex also becomes much more wary of Andraste.

Gert, with the help of Alex and Loghren, throws Bert’s body overboard, returning him to the see where he Gert felt he belonged. With much less heart, Gert also tosses Vicrams’s body overboard. Afterwards, Loghren goes below deck to fix the hull, and the others search the cargo and find foodstuffs and vials of red liquid.

As they approach Smuggler’s Bay, Gert laments on the loss of his son.

Too be continued…

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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