The Mists of Pantea

August 6, 2018
Cell Block Tango

Days after the events in the throne room, the party is (somewhat) split apart, each in a different location of the dungeon. Loghren is in a cage suspended in darkness, completely alone. Andraste is in slightly better conditions, though the sound of screaming is constantly around. Across from her is another prisoner named Helvar. Helvar gives her no useful information when she asks.

Meanwhile, Taman, Dawn, and Alex are all in the same location, though in different cells. There, they overhear that the death of King Graewyn is being pinned on Andraste, and there is no trial planned for any of them. Moments later, a robed figure demands Taman be taken somewhere, and a few guards carry him away. As the guards are leaving, Alex casts Unseen Servant, and has it snag the keys off of one of them.

Through Message, Alex tells Loghren and Andraste that he’s possibly found a way to break them out. He also apologizes for allowing this to happen. Though Andraste seemingly forgives him, Loghren seems angry and rightfully so.

Afterwards, a giant spider assaults Andraste. She murders it, and Helvar is so impressed by her spider-killing abilities he asks for her help in escape. She informs him her friends will probably be around to break them out eventually, and she’ll ask them to take him with them.

Alex and Dawn are able to unlock their cells with the keys. Though they attempt to make it look like they hadn’t opened their cells, a guard notices. Dawn incapacitates him, but they make an obscene amount of noise and are forced to flee in the opposite direction of Taman.

Back in Loghren’s darkness, he sees something flutter through the air…

July 30, 2018
The Fall

King Aeren orders the party to be seized, though they refuse to go down without a fight (most of them do, anyway).Taman beelines for Faldondin (who meanwhile is trying to convince him and the party to stand down) but is stopped by the ring of guards encircling the party. Andraste goes to aid him, and attempts to dimension door them out. However, the spell fails for reasons Andraste can’t discern, and she is grabbed by the nearest guard.

Ramira, on the other hand, surrenders without a fight. As she allows herself to be arrested, she casts zone of truth around the king in an attempt to get his men to either doubt him or turn on him. However, he evades all the questions shes asks. Despite her plan somewhat failing, Dawn’s words seem to sway Captain Parre of all people, who asks the king for a trial instead of this madness (the king, of course, doesn’t seem to listen).

Loghren grabs a dagger from Alex, who has also surrendered, and whacks one of the guards grabbing him with it. In a similar fashion, Andraste attempts to stab the guard holding her with a shadowblade, but narrowly misses, and is arrested only moments later.

Taman is able to make it to Falondin and take him hostage, but his plan falls apart when the High Seer paralyzes him, allowing Falondin to break free and for Rordin to arrest Taman. Simultaneously, Loghren breaks free and evades capture for a few moments longer. He makes it to Andraste, who attempts to teleport. But like with dimension door, the teleport fails. Loghren is soon forcibly stopped as sleep is cast on him.

As Loghren falls, the last of the party is apprehended. To add insult to injury, the teleport ring is forcibly taken off of Andraste’s finger.

Ending EXP: ???

July 9, 2018
Top 10 D&D Betrayals

That night, the party decides to stay the night at the Frothy Mug and save their trip to the Hunter’s Hold for the next day. Before they retire for the night, Loghren asks Taman to mend Wyrm Sting. He does so, but experiences horrific visions (which, by this point, are pretty much the norm). A bit later, Taman and Alex talk, and Taman gives Alex a silver ring, which can hopefully help him with his spooky sun demon problem.

The next day, they take Erland to the bathhouse. While in the bath, Loghren brings up Wyrm Sting , which leads to the party arguing. Loghren eventually leaves, and Andraste follows him (but not before Alex and Loghren see the rose tattoo on her back). Loghren and Andraste talk for a bit and end up waiting away from the others still in the bath.

When the party reunites, they head for the Hunter’s Hold. Despite Taman exaggerating how well they performed the job, they all get paid. Next stop is the palace, and they’re all escorted to the throne room. Before they enter, they’re all asked to relinquish their weapons. They do so, but some members attempt to hide weapons (with varying success).

As they enter, they find that it isn’t King Graewyn who sits on the throne, but rather his son, Prince Aeren. He informs them that King Graewyn fell ill, and died. He blames them for the deaths of both his father and brother, and orders them captured…

Ending EXP Count: 71,950

July 2, 2018
Running of the Gnolls (Part 2)

The party chases after the fleeing gnolls, and though they lose them in the forest, Taman is able to pick up their tracks and continue the chase. The party eventually finds a cave entrance, and a few gnolls take shots and Loghren and Dawn. Taman kills the shooting gnolls, and he party moves into the cave.

Andraste and Taman scout ahead, eventually coming into a room with a large pool of water in it. Andraste helps Taman climb up the ridge, but they get attacked by hyenas and Taman leaves Andraste in the pool :( ouch. They take care of the hyenas and move up the ridge, only to be blocked by a gate covered in razorvine. Taman and Loghren are able to open it, but it crashed onto Loghren and hurts him.

As the party begins to move through, a gnoll throws a jar of pitch at Dawn, Loghren, and Alex, and another ignites it, setting the three (and a nearby hyena) aflame. Deeper into the cavern, the party finds a whole host of gnolls, and they start chewing through them. While most of them are pretty easy to fell, the one wielding a flail proves to be a challenge, and severely hurts Alex.

Another gnolls ignites the pitch by Taman and Andraste, forcing them to move. Meanwhile, Dawn obliterates a large number of the gnolls with fire. The flail-wielding gnoll and its ugly friends down Alex, and Andraste and Loghren finish it off while Taman heals him back up.

The party kills their way through the room and come across another closed gate. Andraste and Loghren open it with the power of two natural 20s, but once again hits Loghren on the way up (though it also caches Alex this time). Taman, quite literally shooting in dark, hits what he thinks is a gnoll, but is actually a human prisoner, and kills him Taman is totally chaotic evil now.

Loghren and Andraste chase after the fleeing gnolls, and are followed closely by Dawn and Alex (Taman goes to investigate the innocent person he murdered). Andraste is the first to see the spellcasting gnoll; when she fires at him, it knocks his fake gnoll head off, revealing his true human face beneath. Loghren throws two javelins at him, and knocks him into the pit behind him.

Taman heals the man he shot and tells him to wait there as he searches for another way out. Back in the other room, Alex knocks the final gnoll into the pit, and, save for the fire currently threatening to burn the party, the danger has seemingly passed.

The bottom of he pit is covered in a redish brown goo, and the bodies of the gnoll and spellcaster seem to be… dissolving into it. Much to no ones surrpise, the goo at the bottom of the pit is super evil just kidding. of all the things i expected to fight in a gnoll cave sentient sludge was not one of them and rises to attack the party.

The party wisely chooses to GTFO, but unwisely scatters. Alex yells at Andraste to teleport herself, Dawn, Taman, and the dude Taman almost killed back to Alton. She does so, but immediately teleports them back to Alex, who isn’t very happy to see them again. As the sludge slowly approaches, Andraste makes a third teleport, getting the whole party to the Frothy Mug relatively unscathed.

Ending EXP Count: 71,950

June 4, 2018
Running of the Gnolls

After concluding their business in the observatorium, the party decides to return to the Hunter’s Hold and take the job in the Red Thicket. There, they meet with Salazar, who is able to arrange stealthy transport out of the city for them via boat. Once done, they head for the Frothy Mug, and convince Kallor to allow them to use the cellar for teleportation purposes.

Once the teleport stone is placed, the party stealth their way to the Squeeze, and are able to drop the Watcher following them. Once they make it to the docks, they meet up with the transport Salazar arranged and are smuggled safely out of Alton. The ride to the Red Thicket is uneventful, save for Taman turning into a house cat.

Once in the thicket, they seek out William, who tells them that around a dozen, oddly vicious and violent gnolls have been attacking people. The party plans to gather everyone in the barn and keep watch over night. However, screaming in the woods interrupts those plans, and the party rushes to the aid of whoever’s screaming.

They eventually come across a horse drawn wagon. The humans driving the cart, unfortunately, didn’t make it, and died to gnolls. The party attacks the remaining gnolls, and are able to kill all but three. The three living gnolls flee into the forest, possibly to sound the alarm. After brief debate, Dawn charges in after them, and the rest of the party follows.

Ending EXP: 70,000

May 28, 2018
By the Moon and the Stars

Andraste, awoken by Alex’s nightmare, rushes to help him. He tells her a bit about his nightmare and the demon haunting him. She tells him that, while she doesn’t know exactly what the demon is, it might be trying to communicate with him on something else’s behalf. The next morning, the party head’s for the house where Dawn last met with her contact. They have some difficulty getting in, but Dawn is eventually able to get the door open with her ring. they find no one in the house, and the house itself seems to have been uninhabited for some time, so Dawn leaves the Convoker’s seal, stamped in wax, behind.

Next, they travel to the Hunter’s Hold and meet Salazar. While interested in the jobs, the party worries about leaving before the king meets with them again, and decide not to take any of them for now. The Frist Embassy is next, and learn that the territory around Orphan is slowly being annexed by orcs, and Falondin is pleading with the King for aid. They learn that royalty f Alton has learned of something that can change the tide of war, but aren’t inclined to share what exactly it is they found. They plan to join the caravan to Frist, and have Falondin inform the King of their intentions.

The party then delivers Turgen’s letter to Norin, and despite Taman’s efforts, don’t get paid. At all. Next, they go to the antiquarium by the palace. There, Alex learns a bit more about the demon haunting him, and Scholar Clarette gives him a power to ward off the effects of the demon. While Alex is off talking to her, Andraste tells the rest of the party members about his nightmare, and they decide to keep a close eye on Alex. When he returns, Andraste asks the scholars about Selune’s Shards. The scholar tells her that Shar and Selune were once one, and something separated them. He also tells her that Selune’s Shards are supposed blue-haired females who bestow gifts and protect Selune’s worshipers.

Finally, the party goes to the observatorium,and meet the High Seer. He tells them that two of the heavenly bodies, Acamar (the Great Devourer) and Allabar (the Opener of the Way), are shining oddly brightly, and no one seems to know what it means. He also shows them a sketch of Selune, and Andraste is able to see that the marks scarring Selune’s face looks nearly identical to the chain they collapsed on top of the mountain. They leave, and the High Seer promises to keep in touch.

Ending EXP: 69,600

May 14, 2018
The Truth Will Set You Free

The party, escorted by the Cardinal Guard, makes the journey to Alton unaccosted. They’re met by a large gathering of people, but instead of getting the hero’s welcome they totally deserve, they’re met with solemn, grim silence. They’re brought to the palace to report to the king, and Dawn give their account of what happened in the monastery. The however, doesn’t seem to hold much faith in the combined drow and dragon threat, and isn’t particularly happy with the party okay so MAYBE we lost his son but we killed a DRAGON!! It was totally worth it . After Andraste tells the king about her and Loghren’s lunar abilities Selune abilites?, the king dismisses them.

Rordin gives the party their pardon, but doesn’t actually pay them anything, and the party unanimously agrees that the king sucks and he’s not their king. They head for the Frothy Mug, but are followed by some guards. They’re able to lose them and make it safely to the inn. Kallor welcomes them, and allows them to use a private room to discuss what Dawn hasn’t told them.

Much to everyone’s surprise, Dawn breaks down, and tells everyone the truth about who she is. Her real name is Ramira, and she was a bandit arrested by the real Dawn. When they’re attacked, as the real Dawn is dying, she implores Ramira to warn the world of the impending dragon threat. Ramira assumes Dawn’s identity, and does her best to carry out Dawn’s final wish. Everyone reacts positively, and assures her that they think no less of her.

The party then celebrates their sort-of victory on the mountain, and drink. A few minutes into their drinks, a man approaches them, and demands to know what their so happy about. Everyone tells him to fuck off, but he persists, and eventually lashes out at Alex, punching him. Ramira is able to diffuse the situation, and sends him and his friends home. Loghren then proceeds to get drunk enough to pass out, and Alex and Ramira carry him upstairs.

That night, Andraste tells Dawn the truth about her own name and why she changed it. As the party goes to sleep, Alex has a nightmare about a spooky demon thing and his family. He wakes up screaming, though only Andraste hears him.

Ending EXP: 68,600

April 30, 2018
Destroying an Inn for Fun and Profit

That night, Andraste has (yet another) nightmare, and both she and Taman awaken to dementor-like spirits hovering over them. Weaponless and unarmored, the two make do with what they have; Taman uses his newfangled druid abilities and shifts into a lion, while Andraste manages to grab Branzencord and shoot the spirit attacking her, and though she hits it, the arrow goes through it and slams into the opposite wall fire arrow + wooden wall = recipe for disaster.

Lion Taman, meanwhile, tries to get out of his room and into the hall. However, he soon learns that lions, in fact, do not have opposable thumbs, and therefore, cannot turn doorknobs or open doors, forcing him to attempt to instead destroy the door. He roars, waking up the rest of the party and alerting them to the attack.

Andraste attempts to shoot the spirit again, but her bowstring snaps again. She dodges the spirit’s attacks and runs out into the hall thanks to her opposable thumbs and runs for her friends’ rooms. Alex is the first to wake up and come to her aid, healing her and attacking the spirit. Loghren is the next to help her. Despite her friends joining the fray, the spirit ignores them and continues to attack Andraste.

Meanwhile, Dawn goes to assist Taman, who has managed to finally break his door down, and one shots the damn thing in a burst of holy radiance. Loghren kills the one attacking Andraste, but she unfortunately remains weakened. Alex is completely unresponisve, and Loghren has to push him into his room. Back in Andraste’s room, the fire arrow in the wall has, predictably, caught fire, but Taman and Dawn are able to put it out before it causes too much damage.

The party decide to all sleep in Loghren’s room, in case it happens again. The party rests while a worried Dawn takes watch. The next morning, Andraste and Taman are looking like their normal selves, but Alex is still unresponsive. Taman, Andraste, and Loghren then go to the garrison to report to Hamas and Rordin about the attack After some heckling, they’re allowed in, and force themselves into a meeting. Thankfully, Rordin believes them and sends some of his men to investigate. Walton, on the other hand, is a bit more skeptical, though he listens to them. They return to the inn and have breakfast, but are approached by a dwarf, named Torgen, admiring Brazencord. He asks them to deliver a letter to his cousin, Norin Blackbelly, who works in the mines, and takes his leave. The party prepares to leave later in the day.

April 23, 2019
Something Wicked This Way Comes

Rordin enters the bar and speaks to Hamas about the death of his brother. After informing Rordin of Clovis’s fate, the two go to talk privately. After some time, the presence of the party is requested and, once there, Andraste and Loghren report to Rordin the dead Drow priestess’s final words, as well as what they know about Prince Aedin’s disappearance i.e. nothing.

Once the party is dismissed, Loghren and Dawn visit Tiff one final time; Dawn, to pick up her shield, and Loghren to say his goodbyes (whatever that may entail…). Meanwhile, Andraste attempts to teach Taman thieves’ cant once again. However, just like every other time they’ve tried, it was a total failure.

The next morning, they join Rordin’s host of soldiers, the Cardinal Guard, and are each given a horse for the journey. While Dawn proves to be a natural at riding, Loghren is… not so much, and the ride proves to be quite harrowing. Days later, after passing through the area where they lost Gery, they encounter a father and son stranded by their broken wagon. Even after totally helping them fix their cart, they don’t reward the party and are super rude and mean.

A while later they make it too Cripps Corner, a small town that lies in the crossroads between Alton and Cassandra. While there, Andraste and Taman gamble, and Andraste manages to win gold (though a portion of it immediately goes back to her party members…). As the sun sets, Dawn spots a meteor shower while attempting to care for Nostradamus.

The party goes to sleep, completely unaware of the creatures waiting to pounce…

Ending EXP: 66,600

April 9, 2018
Reunions and Relaxation

Taman, while standing on the border of life and death, experiences a vision of Selune. Her face appears cracked, like a porcelain doll’s, and does not speak to Taman when he asks how they can help her. He is later awoken by Captain Hamas, who catches him up to speed on the rest of the party’s whereabouts. He runs into Alex first, at Mary Sunseeker’s, then the two set off for the market.

Once there, they encounter what appears to be a woman stealing from a jeweler (the very same jeweler that Andraste robbed so very long ago). They confront her about it, and Taman even goes as far as to grab her, but quickly learn that the jeweler gave her the jewelry, and she wasn’t stealing anything. They make a hasty exit, and run into Dawn and Andraste. The four of them talk for a bit until they’re approaches by a strange halfling who tries to sell them blue flowers.

They turn her down and move on, eventually encountering a familiar face; they find Arwendel telling stories to children. She’s apparently packed up her shop in order to travel and write stories. Alex invites her to join them at the tavern later, and she accepts. Meanwhile, Loghren visits Mary’s to buy incense and holy water.

Later on in the tavern, Arwendel shows the party various magical items she grabbed while travelling, and offers to sell them for stupidly high prices, hough the only thing the party ends up buying is a magical backpack. The party tells Arwendel the stories of their travels, and she tells them that she plans to write about them (though Andraste asks that Arwendel keeps her last name out of it).

That night, Loghren communes with Selune without telling the others. From the questions he asks, he learns that:

  • Bel was the one who resurrected Taman
  • Wyrm Sting is, in fact, a threat
  • While is Taman is cut off from some of Selune’s powers, he is still one of her champions
  • He is able to get his soul back (though how remains a mystery)

During Andraste’s commune with her the next night, the party learns that

  • Aedin’s location and condition is unknown, even to Selune
  • While the dragon threat hasn’t been stopped, the party is on the correct path to possibly stopping it
  • Alex is still in Selune’s favor
  • The party is, in some way, related to Selune’s Shards

The next morning, they are awoken by an armored man entering the tavern. Based on how Hamas addresses him, he is Clovis’s brother, Rordin. His intentions and reasons for showing up are unknown.

Ending EXP: 66,100


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